@startuml
sprite $translate [48x48/16] {
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!define MATERIAL_TRANSLATE(_alias) ENTITY(rectangle,black,translate,_alias,MATERIAL TRANSLATE)
!define MATERIAL_TRANSLATE(_alias, _label) ENTITY(rectangle,black,translate,_label, _alias,MATERIAL TRANSLATE)
!define MATERIAL_TRANSLATE(_alias, _label, _shape) ENTITY(_shape,black,translate,_label, _alias,MATERIAL TRANSLATE)
!define MATERIAL_TRANSLATE(_alias, _label, _shape, _color) ENTITY(_shape,_color,translate,_label, _alias,MATERIAL TRANSLATE)
skinparam folderBackgroundColor<<MATERIAL TRANSLATE>> White
@enduml